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However, that would've been understanding if the clunkiness did not extend to the multiplayer experience. The shift to more stealth-oriented gameplay warranted a more methodical approach. Whereas previous Killzone games had you jumping and sliding around while reloading, or at least have smooth animations that won't get you killed as you waited to finish reloading, Killzone: Shadow Fall had long animation times that ultimately bogged down the pace of the game. Unfortunately, Killzone: Shadow Fall felt clunky compared to the older Killzone titles. Where the game fell short though was probably everything else.Ī good story might compel players to stay to see it to the end, but bad gameplay will not make them want to give a game another playthrough.
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The "Decima" engine, a proprietary in-house gaming engine that was only named because Guerilla Games got offers from other studios that wanted to use it for their games, created what was essentially a showcase of what the PlayStation 4 could do at the time.Įven today, and especially when played on the PlayStation 4 Pro or PlayStation 5, Killzone: Shadow Fall's open and wide world looks amazing. The graphics too were amazing, which shouldn't really come off as a surprise. Killzone: Shadow Fall's story wasn't groundbreaking by any means, but it was interesting and compelling enough to have you interested for the course of an entire playthrough. Where Killzone Shadow Fall Ultimately Failed Unfortunately, while Guerilla Games did nail the storytelling aspect of Killzone: Shadow Fall, everything else fell short. Whereas the previous Killzone titles had you believing that the Helghast was the bad guys, by the end of Killzone: Shadow Fall, you would have most likely concluded that there really aren't any winners and losers here. However, the game, on more than one occasion, does leave you questioning what it is that you're actually doing and if it's really the right thing to do. Killzone: Shadow Fall's approach to the story also felt more grounded and less campy. It was set in the planet Vekta thirty years after the events of Killzone 3 and introduced us to the Shadow Marshal known as Lucas Kellan, who, unlike the previous protagonists, took a more careful and stealthy approach to taking out enemies. Killzone: Shadow Fall was a worthy sequel that continued the long-standing galactic war between the Interplanetary Strategic Alliance (ISA) and the Helghan Empire.
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To date, it remains one of the best-selling PS4 titles and, by all metrics, should have stood up well against the test of time. It was released alongside Sony's eighth-generation console in November 2013 and went on to become the first PlayStation 4 game to sell more than a million units. Killzone: Shadow Fall was one of the launch titles offered for the PlayStation 4. What Is Killzone Shadow Fall? As a first-person shooter, Killzone: Shadow Fall leaned heavily towards a slower pace and stealth.

Fortunately, with the publisher once again being forced to examine its first party developed exclusives in reaction to Microsoft’s acquisitions, there’s a chance that the franchise could make a return in the future.

Guerrilla Games included an impressive array of options for the experience as well, meaning it can be tailored to specific player needs and sensibilities.Įven though Sony’s shooter is still technically alive, in reality what awaits players in 2022 is an unfortunate husk of Killzone’s former glory.
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While it’s admittedly not quite the same as facing off against a real human being, players can create cheater-free multiplayer lobbies offline in Botzone whilst simulating a multiplayer experience. Thankfully, a workaround to the problem exists already, as Killzone: Shadow Fall launched in 2013 with the ability to add AI controlled Bots to matches. Considering that Guerrilla Games is set to launch Horizon Forbidden West on PS4 and PS5 in less than a month’s time, it’s understandable why the studio hasn’t gone back to stamp out the problems facing its first-person shooter.
